Cars

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Description[edit | edit source]

Cars.jpg

Just as in Rollcage, the cars in GRIP are extraordinary. With larger wheels that extend not just below the frame but also above it, with GRIP's cars there is no right way up and they can flip sides whenever they need to and just keep on thrusting forwards. But that’s not all. These cars also develop a tremendous amount of down-force, so much down-force in fact that driving on walls and even ceilings becomes possible. And in GRIP, this isn’t just possible, at times it’s essential. It’s all about survival, and getting to the end of the race, whatever it takes.

All of the vehicles in GRIP are heavily armed, and most of them heavily armoured. There’s a variety to choose from, ranging from sleek and light thoroughbreds built purely for speed, all the way over to ironclad behemoths that can not only deal out the punishment, but also take it. Whatever your thing is, there’s a ride in GRIP with your name all over it.

Manufacturers[edit | edit source]

The cars in GRIP are produced by several visually distinct manufacturers, each with their own theme and statistical tendencies. Where Terra cars tend to be rugged in appearance and flexible with a lot of overlap between classes, Cygon machines are angular and sleek while being extremely focused on their particular performance niche, for example.

Car Classes[edit | edit source]

There are three statistical archetypes that cars fall under in GRIP: the lightweight and agile speedsters characterised by high acceleration and grip but low top speed, the balanced aggressors and the heavy, sluggish but fast tanks. Each of the manufacturers has one car to fit each archetype.

List of cars[edit | edit source]

See also[edit | edit source]